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BottleChallenge

BottleChallenge League

The team game where the single-use bottle loses

Fill your bottles instead of buying single-use ones, and see which team does it most often. Colleagues, a class or friends join one team with a code, and every bottle filled is added to its score.

Free, and you can leave whenever you like. Bottles are recorded in the BottleChallenge app.

How it works

  1. 1

    Start the team

    In the app or on the website, with just a name. A team is that name, a six-character code and the people who entered it. On the website you can make it open to anyone or code-only.

  2. 2

    Pass the code around

    Or the link: by e-mail, on the intranet, on a note by the kettle. Whoever enters it is in within a few seconds, from the app or the website.

  3. 3

    Fill bottles

    At any place with the BottleChallenge sticker. The phone held to the sticker records the filled bottle, so nobody reports anything or keeps a spreadsheet. Everybody collects EcoDrops for themselves as usual, and the team collects the score.

This season’s table

Teams are ranked by total and by bottles filled per person, so a team of twelve can beat a team of two hundred.

See the whole table

What the League gives a team

It runs itself

No platform to roll out, no training, no account for the office to administer. One person starts the team and passes on a code.

People take part without being asked twice

Filling a bottle is something they were going to do anyway. The score is what makes them do it in front of each other.

Numbers you can show

How many bottles the team filled, and how many per person, over any period. Every one of them was recorded by a phone held to a sticker.

A reason to talk to another team

Departments, schools and offices challenge each other directly. A poster in the kitchen does not do that.

The prize is yours to invent

Whoever runs the team decides what is being played for and writes it in their own words. We do not supply the prize and we do not limit it: it can be anything the organiser can actually hand over.

  • A company

    A day off, lunch with the board, a better chair, the good parking space for a month, a donation to a cause the winner picks.

  • A city

    A tour of the town hall for the top of the table, a season ticket for public transport, tickets to the municipal theatre or the swimming pool.

  • A school

    The winning class picks the trip, gets a free afternoon, or names the next school event.

  • Friends

    Whoever fills the most bottles picks the film, the others buy the tickets; or everyone who reaches 30 bottles gets dinner.

You set the condition: a number of filled bottles in the season, or a place in the team's top few. Each member sees in the app how close they are. The person running the team hands the prize over, where you are, not in the app. A duel can also have a stake and a tournament a prize, agreed between the teams.

Seasons, duels and tournaments

A league that runs forever stops being interesting, so it is played in seasons. There are two other ways to make it a contest:

  • A duel: one team challenges another for a fixed number of days, and both see the same score.

  • A tournament: several teams, a start date, one table, and everybody knows when it ends.

  • Every season the table starts from zero, and duels and tournaments always start from zero for every team taking part.

See the tournaments

Who plays

The same mechanism, four kinds of group.

Companies

One team for the whole firm, or one per office, floor or department, with a table between them. Everyone joins with a private account. The person running the team sees members' display names and how many bottles they filled, never their e-mail addresses or where they fill up.

Schools and universities

A class against a class, a year against a year. Pupils already carry bottles; this gives the school a way to notice.

Councils and institutions

A city team that residents can join, run from the municipal panel, next to the map of places with water in the area.

Clubs, foundations and friends

A sports club, a foundation, or a few people with no organisation at all. One code, and a table of your own.

What is in the app and what is on the website

The game is played in the app. The website is where the person running the team looks after it.

In the app

  • Recording a filled bottle: hold the phone to the NFC sticker at the place with water
  • Duels with other teams
  • Tournaments
  • Team rewards, and how close you are

On the website

  • Inviting people with the code or a link
  • The squad and its departments
  • Reports for any period
  • Team settings

Start a team this week

It takes about a minute to set up and the first bottle can be filled the same day. If you are wondering whether it suits your organisation, write to us and we will say honestly.

Write to us